Transitioning to Release

Gnomoria has come a long way during alphafunding and later Early Access. It’s now that time to start transitioning into release! Over the years Gnomoria has been shaped by the awesome community feedback. Going forward, the best way I can improve Gnomoria is to continue to work with mod developers and let the community take Gnomoria in different directions. I really like what I’ve been seeing from mod devs so far and I’m excited to see where it goes from here!

Leading up to release, I’ll be focusing on optimizations, bug fixes, quality of life improvements and supporting mod developers. The release price for Gnomoria is going to be $14.99 but will stay at $7.99 for the rest of Early Access. There is no release date set just yet but I’m guessing it will be by the end of this year or early next year.

Gnomoria v0.9.18 released

Mod Support! For a complete list of changes check out the changelog on indev. To use a mod, either subscribe to it on Steam Workshop or copy the mod to your Mods folder where Gnomoria is installed. When starting a new game, select Advanced Options and choose the mod. To create a mod, copy theContinue Reading

Gnomoria v0.9.17 released

0.9.17 adds in automatons! You can research them at a Tinker Bench and craft them at an Engineer Shop. They require a golem core to craft, which drop from golems. Automatons can perform jobs and join squads like gnomes. Check out the full patch notes here.

Gnomoria v0.9.15 is released

Wow! This last patch has been crazy and I’ve been plagued with bugs for some time. I’m really excited to finally get these changes out to everyone. This patch mostly revolves around making hauling and stockpiling more efficient to help combat golem spawns as well as general better management. Check out the patch notes onContinue Reading

Gnomoria v0.9.13 is released

With todays update, Golems have been revamped. They no longer spawn in darkness underground and instead are now based off quantities of specific unstocked goods. Items will consolidate into a living golem and revert back to lifeless items on death. Read about the changes on the forums.

Gnomoria v0.9.12 is released

Today’s update makes some balance changes to the new mant behaviors. There are also a few requested quality of life improvements and as usual a couple bug fixes. Go here for the full patch notes.

Gnomoria v0.9.11 is released

This latest patch changes Mant behavior so that they now spawn based off of your food stocks as well as try to steal food. The Prospector and Smelter workshops now also have their “Craft To” options working as you’d expect (differently from other workshops). As usual, there is also a round of bug fixes. CheckContinue Reading

Gnomoria v0.9.10 is released

Lots of bug fixes this time around as well as some new diplomatic options for dealing with goblins. Click here for the full patch notes.

Road to Release

Gnomoria has been in alpha funding for almost 2 years. It’s been on Steam’s Early Access since it launched over a year ago. Throughout alpha and beta there have been a little over 60 patches. Every one of those patches have been influenced by community feedback and plenty features come straight from community suggestions. InContinue Reading

Gnomoria v0.9.9 is released

This update brings some quality of life improvements for builders. When building a wall (or stairs), gnomes will now automatically attempt to build the floor underneath it. This gets rid of the need to build the floor and wait for it to finish before creating the build wall job. Also, scaffolding has been introduced inContinue Reading