Road to Release

Gnomoria has been in alpha funding for almost 2 years. It’s been on Steam’s Early Access since it launched over a year ago. Throughout alpha and beta there have been a little over 60 patches. Every one of those patches have been influenced by community feedback and plenty features come straight from community suggestions. In the last 2 years Gnomoria has evolved and taken shape differently than I would have expected. It’s just as much your game as it is mine, which for me is simultaneously scary and exciting.

Early Access, “alpha funding” or whatever your name for it is has been around longer than Gnomoria but it’s still a new thing for everyone. You can just take a look at different Early Access games and see that they are in different stages of development, have different update schedules, different levels of interactivity with the community. We as gamers don’t all have the same expectations of Early Access yet because it hasn’t become standard. As developers we don’t always know what you are expecting and so we don’t know the best way to deliver it.

I sat down this week and started to write out a development plan for Gnomoria, so that we can start talking about it. The truth is that I have limited time and resources and we can’t ignore that Gnomoria will have to eventually be released. The last thing I want is to release Gnomoria and have anyone be surprised with the result or regret funding development. For those that are on the fence and haven’t funded (buying into Early Access), I want them to make an informed decision and choose not to if Gnomoria isn’t going to go the way they hope. I think it’s just much better for everyone if we are all on the same page and know what to expect.

This dev plan doesn’t list every detail. If you’re worried about bone needles or wheelbarrows or whatever and don’t see it on there, don’t fret. Balancing, tweaks, fixes, etc will continue to happen without
having to say it. The dev plan is just a dump of thoughts about where Gnomoria should be heading and not a complete list of every change needed to get there. Along those same lines, it’s a bit more informal than articulate or more of a direction than a promise. It will also update and evolve over time with Gnomoria as we fine tune and narrow the focus. It also includes what things might look like after release and the kind of updates you could expect to see post-release.

Without further ado, here is a link to the current development plan.

Gnomoria v0.9.9 is released

This update brings some quality of life improvements for builders. When building a wall (or stairs), gnomes will now automatically attempt to build the floor underneath it. This gets rid of the need to build the floor and wait for it to finish before creating the build wall job. Also, scaffolding has been introduced inContinue Reading

Gnomoria v0.9.8

With today’s update, goblins are no longer mindless killing machines. Their main goal is to find and steal your valuables. They will of course pick a fight if your gnomes get in the way. However, it will be possible for goblins to arrive and steal something without any combat. In addition to that, goblins areContinue Reading

Gnomoria v0.9.7 is released

With the big Ambassador update last patch there were bound to be a few bugs. This patch fixes a handful of problems with ambassadors and merchants. I also decided to catch up on some UI updates that have been commonly requested. With today’s patch you’ll be able to start tracking item quantities on the HUDContinue Reading

Gnomoria v0.9.5 is released

Whew, it’s been a while since an update. Well, not that long but longer than normal and with the holidays it felt like it’s been longer. This patch adds an early implementation of Diplomacy. A lot of internal systems were swapped out with new ones to work the same at first but allow for moreContinue Reading

Gnomoria on Mash Tactics

KingFoo will be streaming Gnomoria on Mash Tactics starting at 4pm PST today. There was a bit of a goof and I was told it was going to be next week and just found out it’s actually today. I’m gonna be hanging out during the stream to talk about Gnomoria and answer questions. Check itContinue Reading

Gnomoria v0.9.4 is released

Today’s patch adds some new starting weapons as well as some other changes. Check out the full patch notes on the forums.Continue Reading

Gnomoria v0.9.3 is released

The big change in today’s patch is the addition of the Alarm Bell construction. It can be crafted at the Blacksmith and built on the floor. When interacting with the Alarm Bell, you can queue a “Sound the Alarm” job which will be picked up by any gnome with the Mechanic skill. Sounding the alarmContinue Reading

Gnomoria v0.9.2.1 is released

Quick fix for a crash when fighting golems.Continue Reading

Gnomoria v0.9.2 is released

Huge combat balance update. The way damage is applied was changed in a fundamental way. All material resistances, durability and weapons were updated for the change and also to be more in line with each other. To read about all of the changes, check out the patch notes on the forums.Continue Reading