Gnomoria v0.8.28 is released

The big change with today’s update is the rebalancing of item values and their effects on the game. It has been changed to give a little more control over the difficulty progression while in game. Combat related items have a greater effect on the overall Kingdom worth than they did before. Constructing walls, floors and decorations as well as crafting items like commemorative coins, etc still have a meaningful impact on the overall worth however.

This means that if you’re comfortable defending your current position you can focus on building structures and decorating rooms without a dramatic effect on attracting harder enemies. It also means that the best way to attract gnomads is to build up your military and let everyone know they’ll be safe migrating to your kingdom.

New kingdoms at first will likely attract fewer gnomads than before. Once your industry has started and can craft weapons and armor, it becomes easier to grow and you can achieve higher populations than before. Of course, you can still generate worth (and attract gnomads) crafting statues and puzzle boxes, but you’ll also have a hard time defending the upcoming attacks if those items make up the majority of your worth.

Overall, the changes help with different playstyles. If you prefer to rush weapons and armor, you’ll be able to quickly grow and also attract enemies that better match your strength. Alternatively, once you can protect your initial kingdom, you can take your time before deciding to move on and attract more gnomes and tougher enemies.

When loading existing games, it will recalculate your worth based on the new values. Some items from older saves might have a small difference in value than a new game, but shouldn’t have a large impact. If you’re loading a game with say 40 gnomes all wearing full steel armor, there will most likely be an immediate jump in difficulty that you might not be prepared for. I recommend starting a new game with this patch, but your old saves will still load if you want to try it out.

As usual with this kind of change, I’ll be making adjustments along the way based on feedback.

You can read the rest of the patch notes here.

18 Responses to Gnomoria v0.8.28 is released

  1. Dome says:

    Ok i will give you a good feed back at the moment.
    i love this game but i wish more control over the gnomes and better overview and a system for the priorities set of tasks

    so now i come to the not so good feed beg i found a few of bugs, as for example the Gnome builder are not Build When thay stock things and the first priority must be to build, and the same for the farmers. i think the priority must be on the JoB, And Pls add The Job Warrior And Training Programms For Individual Training For each Warrior.

    I do not know whether you like it at all when someone bring his ideas to write but I love the game and I hope that you are Bring it to perfection.

    So hier are my idees:

    1.
    Make the goblins build a camp / castle. Can conquer that rob you and then that would make it more exciting in any case. So to say as a challenge. and if you wiped out it. can after a while new goblins come and start a new camp / castle building

    2.
    you could make bridges and rivers, harbors and rowboats that the gnomes can Go fishing.

    3.
    You can create tameable Wolves and Cats as pets.

    4.
    you can create bags for the Gnomes that they can carry more items at once.

    5.
    and more store and more storage options.

    ok that my ideas were so far.

    Sry for my bad English im a german :P

    I hope you like my ideas and you write me back

    Bye Dome

    • dragoduval says:

      I like those idea :D . I already proposed the camp and the fishing idea, so we got the same mind :D . No seriously it would be nice if it happened, more on big map where there many hill, goblin could come and start digging a small one to make a camp, even set patrol and guard to protect it.

  2. kibble789632145 says:

    Make Babys

  3. Levor says:

    hi RoboB0b.

    listen for my ideas too plz.

    mechanics:
    horisontal & inverted pump… like pump but upsidedown. many great opportunities.

    movable floor… split in center and slide right & left, or just open down.

    mb try do some changes in link generator-axle-device.
    smthing like generator-axle-accumulator/storage device-wire-device.

    interface:
    and PRETTY please, do alphabetical sorting. wherever possible.
    my brain was shuttered when i try assign 200+ gnomads on jobs. (i lose 1 hr and pretty sad).

    i think status tab can be unite as one with assign tab. its more comfortable. and + classifying by attribute/skill, + higher skill popup window on every name of gnome.

    Share your thoughts about my ideas pls.

    Thanks for you job.

  4. brucemen112 says:

    please fix the well i can still not build my well.

  5. laurean says:

    -alphabetical sorting, especially on skills.

    -on the tab to see skills, please add some way to cycle throw all your gnomes. Say you got 8 new gnomes, and want to asign one to mining, and of course, want to see who is the best in mining, its tedious to do a lot of clicks to see one’s skills.

    Sorry for my bad english.
    Good luck!

  6. Milesaru says:

    The latest patch is crashing my game when I attempt to load a save from a previous build.

  7. laurean says:

    I wall in, and play on normal dificult without any military focus for 2 complete years, at this time, i have 30 gnomes, my base is surrounded of a lot of weapons and armors that have dropped globbins when they die fighting animals or just leave, so beside having a poorly town, my kingdom worth is 300.000, now i’m continuosly surrounded by lots of manks and full steel armored globins. So i don’t have a chance of letting new gnomes get inside my base, neither allow merchants get inside. It is completely stuck, and my kingdom worth is continuosly incrementing in a too fast way.
    I think this thing about weapons-armor related kingdom worth has to be tweaked in some way as its talked about in the forum.
    Sorry about my english :)

  8. Irishthunder27 says:

    Hello, I was hoping in this patch my game crashes would be fixed. But first with my response.
    The weapons and armor value idea seems like a good idea, i like how if you wish to play with enemy AI than it is more efficient to grow a military then just a big great hall.
    As for other notes, I’m trying to make a moat but all the water drained from the lakes and simply evaporated. Ideas to fix it?
    Also with the game crashes, i get around 50 gnomes and get to lvl 53(ish) down in the mines and either all the gnomes get stuck on a staircase or the game crashes (or both)
    Other than this you have been doing a great job and i love this game!! on like a 10th kingdom!…(not very good it seems haha)

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